5 месяцев назад
Senior Character Artist (Gamedev)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Senior Character Artist (Gamedev): Finishing client-approved character proxies into final, game-ready assets at AAA shipping quality within character pods. Focus on deformation-aware modeling, building calibrated PBR stacks, and maintaining performance targets for tris, memory, and materials.
Location: Fully Remote
Company
We partner with major AAA teams to ship real-time content.
What you will do
- Finish retopo/UVs, HP→LP bakes, texturing/materials, shader hookup, LODs, and in-engine validation (Unreal).
- Build calibrated PBR stacks for skin/eyes/hair/fabric and maintain texel density and material budgets.
- Partner with rigging, tech art, and animation to unblock issues and keep assets integration-ready.
- Provide paintovers/feedback to mids/juniors.
- Follow the Finishing Bible (naming, hygiene, metrics) and contribute improvements.
Requirements
- 5+ years in real-time character art with at least one shipped AA/AAA title or equivalent live product.
- Strong in Maya (or Blender/Max), ZBrush, Substance 3D Painter/Designer, Photoshop.
- Proven PBR fundamentals: clean topology, disciplined UVs, reliable bakes, consistent texel density.
- Comfortable integrating and troubleshooting in Unreal Engine (materials/master instances, LODs, collisions).
- Solid eye for anatomy, proportion, silhouette, and read.
- Clear communicator; reliable in a remote, multi-time-zone setup.
Nice to have
- Hair grooms (XGen/Groom tools), Marvelous Designer for cloth, scan/photogrammetry cleanup.
- Marmoset Toolbag, Houdini utilities, basic scripting (Python/MEL/Blueprint).
- ShotGrid/Jira familiarity and outsource/vendor collaboration.
Culture & Benefits
- Fully Remote
Будьте осторожны: если работодатель просит войти в их систему, используя iCloud/Google, прислать код/пароль, запустить код/ПО, не делайте этого - это мошенники. Обязательно жмите "Пожаловаться" или пишите в поддержку. Подробнее в гайде →
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