Technical Artist (VFX)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
Technical Artist (VFX/Unreal Engine 5): Creating complex art by combining geometry, materials, and effects within Unreal Engine 5 with an accent on VFX asset creation and material development. Focus on establishing technical workflows, managing Blueprints for gameplay elements, and mentoring peers.
Location: Remote (Mexico)
Salary: $32,000 - $35,000 MXN monthly gross
Company
is a leading North American outsourcing art studio contributing to major AAA franchises such as Halo, Mass Effect, and Call of Duty.
What you will do
- Create complex materials for characters, weapons, environments, and large world set pieces.
- Develop visual effects (VFX), including the conceptualization, prototyping, and final execution of FX.
- Manage Blueprint setup for interactable items, weapons, environments, and other gameplay elements.
- Establish optimized workflows and tools for other artists working in Unreal Engine 5.
- Collaborate with the team to mentor peers and foster skill-sharing.
Requirements
- 2-3 years of technical art experience working in Unreal Engine 5 with Blueprints.
- Strong portfolio/reel showcasing proficiency in Technical Art and VFX for video games (mandatory for consideration).
- Proficiency in tools such as Maya, 3DS Max, Photoshop, Houdini, and/or Substance Painter.
- Experienced knowledge of PBR principles and material editors.
- Must be based in Mexico.
Nice to have
- Additional scripting experience with C++, C#, or Python.
- Proficiency in secondary areas such as modeling, skinning, animation, proceduralism, scripting, or lighting.
Culture & Benefits
- Fully remote work arrangement.
- Opportunity to work on some of the industry's biggest AAA titles.
- Collaborative and supportive creative environment.
- Upward career growth opportunities within the company.
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