обновлено 3 дня назад
Lead Level Designer (Gamedev)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Lead Level Designer (Gamedev): Shaping environments, encounters, and player experiences for the top-down ARPG Last Epoch with an accent on gameplay flow and narrative integration. Focus on mentoring a design team, refining production workflows, and ensuring levels are fun, functional, and performant.
Location: Remote (USA)
Company
is a fast-growing studio focused on top-down action RPGs and the creators of the breakout title Last Epoch.
What you will do
- Lead and mentor a team of level designers, fostering collaboration and professional development.
- Drive the creative vision and execution of levels to support gameplay, narrative, and artistic goals.
- Collaborate with environment artists, narrative designers, and systems designers to deliver cohesive experiences.
- Review and provide feedback on level layouts, encounter balance, and worldbuilding consistency.
- Contribute hands-on to level blockouts, encounter scripting, and gameplay prototyping.
- Establish and refine level design workflows, pipelines, and best practices for scalability.
Requirements
- 5+ years of professional level design experience in the game industry.
- 2+ years of experience in a lead or senior design role.
- Track record of shipping at least one title in a senior or leadership capacity.
- Experience working with level design tools in engines such as Unity or Unreal.
- Strong communication and documentation skills for a remote-first environment.
- US-based or eligible to work for KRAFTON Americas.
Nice to have
- Familiarity with ARPGs.
- Experience with live-service pipelines.
- Experience with multi-team collaboration.
Culture & Benefits
- Focus on open communication, close-knit teamwork, and ownership.
- Remote-first work culture.
- Commitment to full inclusion and reasonable accommodations for disabilities.
- Opportunity for growth within a fast-growing studio.
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