18 часов назад
Senior Texture Artist (Gamedev)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Senior Texture Artist (Unreal Engine): Creating high-quality stylized textures and materials for characters and environments with an accent on visual identity and technical efficiency. Focus on translating concept art into game-ready assets, building reusable material libraries, and optimizing performance for real-time rendering.
Location: Hybrid (Bucharest, Romania)
Company
is a leading global developer of mobile and console games.
What you will do
- Create high-quality stylized textures and materials that align with the project's art direction.
- Translate concept art into clear, readable, and visually appealing texture work for assets.
- Build texture sets for characters, environments, and props while respecting technical constraints.
- Optimize textures and materials for real-time performance and Unreal Engine integration.
- Develop reusable materials, tileables, trimsheets, atlases, and texture libraries to improve efficiency.
- Collaborate with Art Direction, Concept, Modeling, Tech Art, Lighting, and VFX teams to solve artistic challenges.
Requirements
- Mid-Senior level experience in texture artistry.
- Strong ability to create high-quality stylized textures and materials.
- Proficiency in optimizing assets for real-time performance in Unreal Engine.
- Ability to build efficient, reusable texture pipelines and libraries.
- Must be based in or able to work hybrid from Bucharest, Romania.
Culture & Benefits
- Opportunity to work with a bold and talented team of artists.
- Clear career progression towards Principal/Lead Texture Artist or Lookdev specialization.
- Opportunity to take ownership of visual pipelines and world-building quality.
Hiring process
- First interview: Discussion regarding experience and professional approach.
- Art test: Practical exercise in texture and material creation.
- Second interview: Portfolio review and technical approach discussion.
- Final interview: Discussion on collaboration and production workflows.
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